Archive for October, 2001

October 26, 2001

Categories:
Articles

Much Ado About Nothing: Documentation

One of the most common raps against XP isn’t even true. People think we say that documentation is a bad idea. XP is focused on conversation for maximum effectiveness. Our recommendations on documentation follow from that simple fact.

October 21, 2001

Categories:
Classics

Essential XP: Emergent Design

Test everything; eliminate duplication; express all ideas; minimize entities:These few simple rules, applied locally, can help a high quality global design to emerge.

October 8, 2001

Categories:
Articles

XP and Reliability

One of the most common failings of XP teams is insufficient testing. XP asks for more testing than many teams are used to. But what about projects that need reliability at a substantially higher level? Are they out of luck?

October 7, 2001

Categories:
Classics

Natural XP: Documentation

Kent Beck has described XP as designed to go with people’s natural instincts. In this short series of articles, we’ll take a look at how XP accomplishes goals without a need for lots of discipline or management pressure. In this article, the topic is documentation.

Recent Articles

Scala Bowling, I think …

I’ve been working with Scala a bit, just to learn what it is. I’ve found it interesting, if frustrating. Here is a bowling experiment.