Archive for November, 2003

November 20, 2003

Categories:
XP Magazine

Adventures in C#: Extending the Procedural Bowling Game

Object aficionados worldwide are concerned that the procedural bowling solution presented last time is just not robust enough. They want to see how we would make it score the frames incrementally. Frankly I haven’t the slightest idea.

November 18, 2003

Categories:
XP Magazine

Adventures in C#: Bowling Revisited

Here’s the Bowling Game again. This time I’ll take a simpler approach, along the lines I usually follow when I do a Test-Driven Development demonstration. The result is strikingly simpler than the preceding “object-oriented” solution. What does this tell us about TDD and how to use it?

November 17, 2003

Categories:
XP Magazine

Adventures in C#: The Bowling Game

When I demonstrate Test-Driven Development using the Bowling Game example, I begin by describing the problem and inviting the attendees to do a little up front design about what objcts we may need. Then I take a very simple approach that produces a rather simple single-class solution, with none of the complexity we anticipated. I’ve been wondering how to drive the development to cause the creation of some of the classes that are anticipated, supposing that we might have some actual need for them. Here’s an example of doing TDD with a bit bigger “design” in mind.

Recent Articles

Developer Quality! … and Certification?

Uncle Bob Martin comments on “Developer Certification WTF?” in a recent blog entry. Let’s talk a bit about developer quality, and some things that are being done about it.

Book Review: Shop Class as Soulcraft

Author Matthew B. Crawford is a physicist, has a Ph.D. in political philosophy, and is a motorcycle mechanic. What’s not to like? Recommended for practitioners, managers, executives.

What is really essential?

Jens Meydam asked “What do you really care about in Scrum?” I decided to answer, instead, “What do you think is really essential in Scrum-style software development?