Archive for July, 2006

July 13, 2006

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Articles

Sudoku 5: Objects Begin to Emerge

The code is beginning to ask for some help. We’re processing a simple array of cells instead of an object, and the classes don’t feel cohesive. Let’s push some methods off to new classes and see what happens.

July 9, 2006

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Articles

Sudoku: Learning, Thinking and Doing Something About It

I’ve read a bit more about Sudoku, and even played part of a game. Plus, the ideas of others in the lists and in email have me thinking. Should I try some of these ideas … or not? UPDATED: My strategy conclusion is wrong!

July 8, 2006

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Articles

Moving On With Sudoku

A little more explanation of what I’m up to, and a test of a method that actually figures out what could go in a cell. Whee!

July 7, 2006

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Articles

OK, Sudoku

A number of people on the tdd list have reported having a lot of fun TDD programming the game of Sudoku. I’ve not played the game, though of course I’ve tripped over the piles of books in the bookstores and at the airport. But discussion of the thing makes it sound like it might be fun to TDD on it, as people are saying. Let’s get started.

Recent Articles

Developer Quality! … and Certification?

Uncle Bob Martin comments on “Developer Certification WTF?” in a recent blog entry. Let’s talk a bit about developer quality, and some things that are being done about it.

Book Review: Shop Class as Soulcraft

Author Matthew B. Crawford is a physicist, has a Ph.D. in political philosophy, and is a motorcycle mechanic. What’s not to like? Recommended for practitioners, managers, executives.

What is really essential?

Jens Meydam asked “What do you really care about in Scrum?” I decided to answer, instead, “What do you think is really essential in Scrum-style software development?